For starters, I am sorry to have taken so long to get this out…things happen, as we all know. But, that said, I am pleased to introduce the newest class available for Hausbrau…the Necromancer. Continue reading
In this post, I discuss and justify my reasoning for not including character alignment as seen in some of the other big name games out there. While not all RPGs include this for their characters, I still feel it is worth noting. Continue reading
I am happy to announce that the Bestiary is finally up…or at least the current version of the Bestiary is, anyway. Continue reading
No doubt it has been a little bit since my last update. But fear not, I have been diligently working in the background to bring some new things to light that I had not thought of previously. Continue reading
While this post is not only for the eyes of any future GM’s out there, it will briefly cover what one can find in the GM section of the HBRPG Core Rules. Continue reading
While not part of the core rules, I felt it important to discuss why re-skinning a game is not only important, but massively needed in our little corner of gaming. Continue reading
Finally found them. and lo and behold, they weren’t on a flash drive at all. Rather, they were on my work laptop. Regardless, they can be found in the site navigation under the HBRPG Rules…or, if you are feeling particularly lazy, you can click below to download and use them as you need. Keep in mind, they are a rough first pass that was used for the very first Alpha run, so they may get tweaked over time, but we will see how long until that happens.
Here is where you can find the sheets.
Thanks for reading, more on the horizon, and be well all!
In keeping with the concept of sharing where my inspirations come from, this one should prove to be of little surprise. Continue reading
Today, I will briefly touch on a standard RPG element of the gold system and basic equipment found in the game. Unsurprisingly, a majority of this is fairly common among most RPG systems. Continue reading
I have been mulling it over for some time now as to whether I wanted to release the Alpha version that I used during Origins Game Fair 2016. or whether I would wait for a beta version to be ready. Well, I opted to release the Alpha. Continue reading