Bestiary

Android – 1d3 appear at a time

HP: 6d6 AC: 3d6+3 Init: -1 Move: 30′
STR: 16(+2) AGI: 10(+0) INT: 13(+1) CON: 12(+0)

Attack Roll: 3d6+2 for melee, +1 for ranged.
Attack Details: Sword for 1d6 damage
Or
Wand: 1d3+1 damage, 60’ rang
*Immune to mind altering spells.

Ant, Giant – 1d6 appear at a time

HP: 2d6+1 AC: 3d6+1 Init: +0 Move: 40′
STR: 16(+2) AGI: 9(+0) INT: 10(+0) CON: 13(+1)

Attack Roll: 3d6+2
Attack Details: Mandibles clamp for 1d6 damage on successful roll.

Basilisk– 1d2 appear

HP: 7d6 AC: 3d6+2 Init: -1 Move: 40′
STR: 20(+4) AGI: 10(+0) INT: 12(+0) CON: 16(+2)

Attack Roll: 3d6+4
Attack Details: Bites for 1d6 damage
Or
Claws strike for 1d6-2 damage

Bat Swarm– 1d3 appear at a time

HP: 3d6 AC: 3d6 Init: +4 Move: 40’
STR: 10 (+0) AGI: 20 (+4) INT: 5 (-2) CON: 10(+0)

Attack Roll: 3d6
Attack Details: Bites for 1d6 damage, and an additional 1d3 damage for 1d3 turns.

Beetle, Giant– 1d3 appear at a time

HP: 3d6 AC: 3d6+1 Init: -1 Move: 30′
STR: 18(+3) AGI: 6(-1) INT: 10(+0) CON: 12(+0)

Attack Roll: 3d6+3
Attack Details: Bites for 1d6 damage

Bugbear– 1d6 appear at a time

HP: 6d6 AC: 3d6+2 Init: +1 Move: 30′
STR: 18(+3) AGI: 13(+1) INT: 10(+0) CON: 12(+0)

Attack Roll: 3d6+3
Attack Details:  Swings a mace for 1d6+3 damage

Centaur– 1 or 2 appear at a time

HP: 3d6 AC: 3d6+1 Init: +0 Move: 35′
STR: 13(+1) AGI: 12(+0) INT: 13(+1) CON: 12(+0)

Attack Roll: 3d6 +1
Attack Details: Hooves trample for 1d6-1 damage
Or
Short Sword slashes for 1d6 damage

Centipede – 1d3 appear at a time

HP: 3d6 AC: 3d6+1 Init: +1 Move: 45′
STR: 14(+1) AGI: 15(+1) INT: 10(+0) CON: 12 (+0)

Attack Roll: 3d6+1
Attack Details: Mandibles pinch for 1d6 initial damage. Target that is bitten rolls 1d6, on a roll of 1-3, the target is poisoned and takes an additional 1d3 damage for 1d6 rounds.

Ghost– 1d3 appear at a time

HP: 4d6 AC: 3d6 Init: +2 Move: 40′
STR: 14(+1) AGI: 16(+2) INT: 16(+2) CON: 12(+0)

Attack Roll: 3d6+1
Attack Details: Spectral Claw slash for 1d6 damage

Giant Rat– 1d6 appear at a time

HP: 1d6 AC: +1 Init: +4 Move: 30′
STR: 16(+2) AGI: 20(+4) INT: 12(+0) CON: 11(+0)

Attack Roll: 3d6+2
Attack Details: Bites for 1d6-1 damage

Gnoll– 1d6 appear at a time

HP: 2d6 AC: 3d6 Init: +0 Move: 30′
STR: 14(+1) AGI: 12(+0) INT: 10(+0) CON: 11(+0)

Attack Roll: 3d6 +1
Attack Details: Short Sword slashes for 1d6 damage
Or
Bites with a +1 melee bonus for 1d3 damage

Goblin- 2d6-2 (minimum 1) appear at a time

HP: 1d6 AC: 3d6 Init: -1 Move: 20′
STR: 7(-1) AGI: 7(-1) INT: 13(+1) CON: 9(+0)

Attack Roll: 3d6 -1
Attack Details: Bites for 1d3 damage
Or
Dagger stabs for 1d6-2 if hand-held or 1d6 damage if thrown

Harpy– 1 appears at a time

HP: 7d6 AC: 3d6 Init: +0 Move: 20′
STR: 16(+2) AGI: 12(+0) INT: 14(+1) CON: 12(+0)

Attack Roll: 3d6 +2
Attack Details: Claws slash for 1d6-2 damage
Special Ability: Stunning Shriek: The Harpy belts out a deafening shriek. All targets within 60′ must make a DC 11 Constitution saving throw, or become disoriented until the end of their next turn (unable to move, act, speak, etc.). This ability is only usable once per day.

Hell Hound–  1d3 appear at a time

HP: 2d6/td> AC: 3d6 Init: +1 Move: 40′
STR: 15(+1) AGI: 14(+1) INT: 13(+1) CON: 10(+0)

Attack Roll: 3d6 +2
Attack Details: Bites for 1d6-2 damage
Or
Breath Weapon blasts the target and all targets must make an Athletics or Acrobatics check of 12+ to avoid being hit. Targets hit take 2d6 fire damage (rolled for each target)

Hobgoblin– 1 occasionally appears with a group of Goblins

HP: 2d6 AC: 3d6 Init: +1 Move: 30′
STR: 14(+1) AGI: 14(+1) INT: 11(+0) CON: 12(+0)

Attack Roll: 3d6+2
Attack Details: Short Sword slashes for 1d6 damage
Or
Short Bow throws an arrow for 1d6-2 damage

Kobold– 1d6 appear at a time

HP: 1d6 AC: 3d6 Init: +1 Move: 25′
STR: 5(-2) AGI: 13(+1) INT: 11(+0) CON: 11(+0)

Attack Roll: 3d6 -2
Attack Details: Short Sword slashes for 1d6 damage
Or
Club slams for 1d3+1 damage

Minotaur – 1 or 2 appear at a time

HP: 9d6 AC: 3d6+2 Init: +4 Move: 30′
STR: 20(+4) AGI: 20(+4) INT: 16(+2) CON: 12(+0)

Attack Roll: 3d6 + 4
Attack Details: Gores for 2d6 damage
Or
Axe slashes for 1d6+2 damage
Or
Long Bow volleys an arrow for 1d6 damage

Ogre– 1d3 appear at a time

HP: 6d6 AC: 3d6+2 Init: +2 Move: 20′
STR: 20(+4) AGI: 16(+2) INT: 13(+1) CON: 12(+0)
Attack Roll: 3d6 +4
Attack Details: Slams fist for 2d6 -2 damage
Or
Mace bludgeons for 2d6 damage

Orc– 1d6 appear at a time

HP: 2d6+1 AC: Value Init: +1 Move: 30′
STR: 13(+1) AGI: 14(+1) INT: 10(+0) CON: 13(+1)

Attack Roll: 3d6+1
Attack Details: Claws slash for 1d6-2 damage
Or
Basic Short Sword slashes for 1d6-1 damage

Owlbear– 1d6 appear

HP: 4d6 AC: 3d6+2 Init: +1 Move: 20′
STR: 16(+2) AGI: 13(+1) INT: 13(+1) CON: 10(+0)

Attack Roll: 3d6 +2
Attack Details: Bites for 1d6+2 damage
Or
Claws slash for 1d6-2 damage

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