Combat

What’s in a Combat Turn?

Each combat turn, the player may do one of the following in order of initiative:

  1. Move their character up to their movement rate.
  2. Attack or interact with an object/person/thingamajig
  3. Briefly speak, warn, yell, etc.

Initiative

Prior to combat starting, characters will act in order of initiative, as in most other games. Initiative is determined by each player rolling 1d6 + Initiative Bonus (Agility Bonus + any class bonuses), highest number goes first. In the event of a tie, players can be asked to roll again and the highest goes first, or the player with the highest Agility bonus can be the first to act. The Initiative bonus should be noted on the player’s Character Sheet.

1d6 + Initiative Bonus (Agility Bonus + any class bonuses).

Movement

A player is allowed to move up to their movement rate in a single turn. They may move double their movement rate during a combat session by forgoing their attack, however, their movement must be taken all at once, and cannot be split up to different phases of the combat. For instance, a player, may not partially move, attack, and then partially move again. This is true of monsters unless otherwise noted.

Attack

The resolution of combat is fairly easy by comparison to some of the crunchier rules used in gaming these days. Unlike most games, Hausbrau uses a rolled defense for the player with each attack. The defense roll occurs after the attacker’s roll. The player will then roll 3d6 + any armor modifiers to determine if the attack is a success or not. An attack roll must meet or beat the player’s defense roll for the attack to be successful. If there is a tie, the attacker wins. If the defense roll beats the attack roll, the attack is considered a miss and the player / monster’s turn ends.

In the case of spells, only one defense roll is needed per attack/spell per target.

A player casts Fireball and targets 2 creatures, the attacker must roll a single attack against each target. In return, each target must roll for defense against each Fireball of the attack that has been declared to target them.

To further clarify, say 3 Fireballs are to be cast, and they are divided among 2 targets. One creature is targeted for 1 Fireball, while the other has 2 Fireballs cast at them. The caster only needs to roll one attack per creature targeted, and the creatures need to roll one defense per Fireball being cast in their direction. So one target would roll one defense roll, and the other target would roll 2 defense rolls.

Attacks without a weapon

Attacking without a weapon is similar to attacking with one…the amount of damage that can be done, however, is reduced to 1d3 + your strength bonus.

Defense

In Hausbrau, you roll your defense…and it is a roll of 3d6 + the bonus received from the armor you are wearing. You have just as good a chance of avoiding the attack as you do being hit by one.

As with when you attack, if the defense roll is equal to or less than the attack roll pitted against you, the attack hits. If your roll is higher, the attack misses and you take no damage.

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