I wanted to take a moment to apologize to anyone who cares, but an un-planned pause has come about, and as we all know, life happens. Continue reading
In my last post, I made a nod to a caveat in the Spell system for HBRPG. Continue reading
Like most other RPGs, HBRPG has a magic system that is used by both the casters and the Paladin class. Today, I will go over the basics of the Magic system in use with HBRPG, as well as re-visit how a combat round is treated from the caster’s perspective. Continue reading
I am happy to say that I have been working diligently (at least as much as I can) on getting a few posts out in the coming days.
As time has allowed, I have been working on getting a few things fleshed out in regard to spell mechanics as well as expanding the spell list available in game. I am excited to share, but wanted to offer this primer for the time being to assure anyone following that I have not stopped progress, I just got a little quiet as I got to work.
Keep an eye out in the coming days for a few posts and pages to open up in regards to spells in HBRPG…I am excited to share.
Be well all and thanks for your patience!
As with most all RPGs, there is more to the game than simply lock picking, and speaking to people…there is a fight to be had somewhere. Which is why today I will touch on Combat and how the fighting rules work in Hausbrau. Continue reading
In my haste and excitement to talk about what I have planned for the future of the game, I completely forget (and unintentionally lied) about Equipment being standard. As a matter of fact, it is not, and today, I am going to fix my error by speaking on how armor works in the game. Continue reading
Today I had fully intended to put another post out about Equipment and the coin systems used by the game, but in all honesty, it is pretty standard stuff(with a small exception that I will cover soon). So, instead I wanted to take a moment to talk about the current state of the game, and what I am planning.
We have now covered practically everything you need to know in order to create a character of your very own. In this post, we are going to go over a few other details as to how to fully flesh out your character that you can play in game. Continue reading
Like most other games, you, the player, take on the role of a Character. That character has a class or position they fill in the adventuring party. In this post, we will go over each of the classes in HBRPG. Continue reading
I often wonder where folks get their ideas for various things. Not just within gaming, but in general. In some cases there is a direct link and you can easily see where it is they would get one idea from something else. In other cases, this is not always true.
I am going to be including in this blog my points of Inspiration as to what led me to parts of the game as they have been known. A lot of my inspiration is drawn directly from other games…so HBRPG in some respects acts like a patchwork blanket, pulling in different pieces from other systems or even genres of games.
Other points, however, are just heavily influenced by other factors in the gaming world, some are improved upon, and some could argue that other aspects are bastardized to a detriment.
However you may feel, I believe it is still important to see how different ideas come to life and find their way in to something. These posts will be titles along the lines of “Inspiration: KeyPoint”, where KeyPoint is the topic of which I am speaking. These will also be further identified by using an Inspiration tag, so if anyone cares enough to search via tag can easily find them all in one place.
Be well all.